The price comparison tools on this website require you to disable Adblock for full functionality. Please consider disabling your ad blocker on our website in order to best take advantage of our tools.
Four years from now, the global app economy will increase to $6.3 trillion, from $1.3 trillion a year ago, at least according a new report recently released by App Annie. The app analytics firm also projected that by the year 2021, the number of mobile app users around the world will grow to 6.3 billion, from 3.4 billion in 2016. Accordingly, the time people spend engaged in apps will increase from 1.6 trillion hours in 2016 to 3.5 trillion hours in 2021.
Yup, you read that headline right. A group of researchers hailing from the Georgia Tech University have actually conducted what may be the first ever large scale study regarding the subject of self portraits (or selfies, for short).
We all know YouTube is basically everybody’s first choice (or at least among the top choices) when it comes to watching video content, but during this year’s VidCon, the Google owned service revealed some information showing how it is really lording the competition in terms of mobile video usage. Plus, the service is also beginning to accumulate viewers on TVs, too.
No matter how hard we wish it so, 5G is still not commercially available. But the good news is that the Big Four carriers in America (Verizon Wireless, AT&T, T-Mobile, and Sprint) are also busy beginning to transition to this wireless technology over the course of the next couple of years.
eSIM is the shorter version of the term embedded SIM, and this piece of mobile technology has the potential of allowing consumers to connect to cell networks more efficiently. But ever since the tech debuted around four years ago, adoption has been slow, mainly because for so long, no consumer friendly specs have been established. Last year, however, the GSM Alliance (GSMA) has published updated guidelines for tech manufacturers to include support for eSIMs.
Four years from now, shipments of augmented reality (AR) and virtual reality (VR) headsets across the globe will increase to almost 100 million units, at least according to projections made by IDC. In a recent report released by the market research firm, worldwide shipments of AR and VR headsets will grow from the 10 million units recorded last year to a tenth of a billion units by the year 2021.
Spotify continues to make itself heard. According to a blog article written and posted by Brian Benedik, the head of sales at Spotify, no less than 140 million users are listening the music streaming service on a monthly basis. About a year ago, the company had revealed that it had reached 100 million listeners every month, which means that over the last twelve months or so, Spotify has comfortably grown its listener base each month by a cool 40 million more.
Musical.ly is primarily known as a social media platform for those who like to do lip syncing vids, but the company is now starting to offer original content, made possible through recent partnership deals struck with content providers such as Viacom, NBCU, and Hearst. These three entities will be providing short length video series to the Musical.ly mobile app.
According to a report recently released by IDC, Apple and Xiaomi are now joint kings of the wearables realm. But wait -- what happened to Fitbit? The company is actually going through a bit of a slump right now, which led to Apple and Xiaomi gladly taking advantage. Both Apple and Xiaomi shipped 3.6 million units of wearable devices during the first three months of this year.